Narrative1.0

AI interactive fiction

Write from inside the story.

Play a character, write the next move, and shape the story as it unfolds.

Begin a story See it in action

Web, Mac, Windows, Linux and Android. From $19.99 a month.

Your move, in prose

Watch the next passage arrive.

Speak, act or describe a scene. The next passage appears as it is written.

Two versions

Choose the version you want.

Try another version, compare the differences, and choose which passage to continue.

Correct the record

Correct what the story remembers.

Edit a relationship or detail in Story Memory. Your correction guides the next passage without rewriting earlier prose.

Story Memory

Keep the details in view.

Read and edit the people, relationships and open questions the writer uses for the next passage.

Plans

Choose by how much you write.

Every plan includes the same writing and editing tools. Choose the monthly allowance that fits.

Open Narrative One account across your devices.

Inside the story

Look through the working record.

Explore story connections, passages, choices and the app's memory controls.

138 facts · 16 threads · 49 passages

Speak

"The city falsified its founding debt. The proof is in this room."

The words come out steady and clear and wrong.

Room.

You said room. The correction arrives before the final consonant has finished dying against the ice—the Seventh Alcove is not a room, has never been a room, is a widening in a compressed glacier corridor with a ceiling that forces you to hunch and a blind wall of fused ice where a back door should be. You have corrected this kind of imprecision before. Vault. Book. Now room. Each time the wrong word tells you something about where your mind thinks it is, and where your mind thinks it is, increasingly, is anywhere but here.

Act

I free the ledger from its case and wrap it in my red coat.

You break the seal.

Your brass thumb finds the thickened bead at the left end and presses down. The wax resists for less than a second—a brittle, definitive snap that travels through the prosthetic and into the socket with the clarity of a bone breaking. Then the line fractures along its length, dark-red fragments scattering across the shelf edge and the ice floor like seeds from a split pod, and the sound they make is very small, and it is the loudest thing you have ever done.

You do the math the way you always do—with your feet. Three strides to the door. The corridor beyond is fifteen paces to the junction where you came in, and the gold light is closer than fifteen paces. Oath-light. You've seen it once before, when a magistrate sealed a debtor's house on the Street of Flails—the wood didn't burn so much as agree to stop being wood.

You do the arithmetic the way you always do—with your feet. Four strides to the door. The corridor beyond is fifteen paces to the junction where you came in, and the gold light is closer than fifteen paces. It is not a lantern-wobble. It is a steady bloom that walks at its own pace, because it does not need to hurry. Oath-light. You've seen it once before, years ago, when a magistrate sealed a debtor's house on the Street of Flails—the wards ate the doors from the inside out, and the wood didn't burn so much as consent to stop being wood.

What is Nera actually afraid of?

  1. Reading the story
  2. Checking what the story remembers
  3. Looking at the cast
  4. Looking at open threads
  5. Reading the passages

Nera is actually afraid of doing all this work alone and arriving with the truth only to have no one believe her. Her mind keeps inventing companions, witnesses, and clerks to supply the recognition she needs—that Edren's death and her own work mattered.